Wannakicks – Try on shoes in AR app
Ikea place – Try furniture in your place
Minecraft earth – New Minecraft augmented reality game
Fusion360 – Better at making technical detailed 3D models good for 3D printing and precise details – not the best at exporting .objs
TinkerCAD – If you've never done 3D work before, this is a great way to get started. It's as simple as drag + drop, like lego
Blender – I've only just started working with blender, and already I love it. It's just recently had a major update and even does texture painting
Substance painter – the absolute best 3D texturing app, while it does cost, it's absolutely worth it. It's one of the only apps that supports .usdz export
Blender – Also a great texture painter, but doesn't support .usdz export yet, but you can export as .gltf and use usdzconvert python library to turn it into a .usdz
As the name of the talk suggests, Reality Composer is absolutely the best tool for prototyping with AR experiences, and supports horizontal, vertical, face, image and object anchors, has a built in library of great USDZ assets, has a full physics engine and the .reality files it produces work in apps or on the web – and it requires absolutely no code to use – although, it's Apple only.
@usdzshare – who runs the website usdzshare.com – a great collection of .usdz and now .reality files
@jimmygunawanapp – Jimmy also goes by 'blender sushi guy' who's been making blender tutorials and tweets for years
Apple AR Human Interface Guidelines – genuinely useful tips for creating compelling AR apps
Usdzshare.com – a great library of .usdz and .reality assets that you can use in your projects
I used Augmented Reality to prototype form quicker than building real life models, for instance times that I couldn't be in the workshop. I used Fusion 360 to model my designs, and Substance Painter to texture them. Finally, I exported them as a .USDZ file and can share to people to be visualised in their own spaces, in life size. AR mode only works on iPhones and iPad.